styledeficit bits and bobs

A scrapbook for things find interesting, want to share or to comment on. Broadly speaking, they're about design and media in various forms.

My name is Denise, and I'm the co-founder of b3ta and the ex-creative director & community manager of MOO. These days I'm a creative director at BERG, but these views are my own.

Thanks for visiting.
nevver:

Okay?

Is it? What are we all so worried about?
If I had a pound for every time I see a version of this, in print or in neon or in wool or something, I’d’ve made a fortune.
Anyway. As you were. Keep Calm and Carry on. 
Oh, and remember that one day you’ll die.
This too shall pass
etc.

nevver:

Okay?

Is it? What are we all so worried about?

If I had a pound for every time I see a version of this, in print or in neon or in wool or something, I’d’ve made a fortune.

Anyway. As you were. Keep Calm and Carry on. 

Oh, and remember that one day you’ll die.

This too shall pass

etc.

Is UX trying to kill branding or the other way round?

I haven’t worked for a massive company in a long time. And now it’s embarrassing to say this, but I don’t understand the job titles in large design companies and I often don’t understand how roles and responsibilities are segmented. 

I’ve been titled ‘creative director’ in my last few roles, and as such I’ve worked with close knit teams where responsibilities are shared, often undertaken by the best person in the team for the job. Looking back, I’ve been exceptionally lucky. It’s allowed me to follow my interests (brand building and copywriting for MOO, for example) and it’s allowed me to share roles amongst my team that I think they might find interesting or challenging.

I’ve been thinking about UX for a long time. User experience. I keep asking people what it is. No one seems to want to tell me. ‘Am I a UX person, do you think?’ Blank looks.

If I got a job in UX, what would I do? More blank looks. ‘Wireframes..?’ 

Right. I must admit I thought it would be a bit more varied than that. It doesn’t sound very… ‘experiency’. I’ve got 5 senses and a whole lot of emotions, I sort of thought an ‘experience’ might engage more than one. 

But I’m not trying to be difficult, I am actually trying to understand. 

So after a bit of discussion with a good friend and bit of google-time I did some proper digging this weekend and came across various pieces around the subject by Peter Merholz. He writes as clearly about UX as anyone I’ve come across, and I thought  this was interesting (emphasis is mine):

“Perhaps the single most important responsibility for the UX Designer is to develop a clear experience strategy, and craft a compelling vision. An experience strategy specifies how a product or service will be successful from the perspective of user experience. A common part of experience strategy are design principles that help drive decision making.

Essential to helping a team understand how to realize an experience strategy is the creation of an experience vision. An experience vision provides a ‘north star’ for the product development team, helping them understand where they’re heading, and inspiring them to get there.

That sounds good to me. His 2012 talk UX is Strategy, Not Design also helps to clarify things. It’s not just wireframes. There’s a lot more to it and it’s explained well in the talk.

Cindy Chastain covers similar ground here, in her talk The UX Professional as Business Consultant.

So UX is more strategy than design. 

Wait though. I just remembered something. 

This is from Wally Ollins, The Brand Handbook, again, emphasis is mine.

“Branding has become a significant mainstream management activity. It can be, although it isn’t always a complex, multi-faceted and multi disciplinary process. It can be consecutively — or more frequently, simultaneously — a marketing resource, a design resource, a communications resource and a behavioural resource. All this makes it pretty hard to pin down but branding activity is generally associated with a few simple rules. These are that branding

- is a design, marketing, communication and human resources tool

- should influence every part of the organisation and every audience of the organisation all the time 

- is a co-ordinating resource because it makes the corporations activities coherent

- above all makes the strategy of the organisation visible and palpable for all audiences to see.

There are huge overlaps here… Aren’t there? So, did branding companies really get strategy so wrong with digital that UX needed to invent itself? Or have we, in the digital industry just refused to engage with the brands for which we’re building products and created a profession to help remind ourselves? 

Also from Peter:

“During the technological boom of the last 20 years, with the emergence of the Web, prevalence of computers in all aspects of our lives, and the increasing complexity of the things we are building, “user experience” has been a helpful term in that it continually reminded us to think beyond whatever narrow thing we’re considering at the time, and to consider the entire user’s experience.”

What’s going on? 

I’ve read the  Cluetrain Manifesto of course, I know that advertising got it wrong for brands when digital came along. I know it’s taken design forever to catch up with usable digital. But if UX is more about strategy and less about deliverables in a hands-on design sense, I find the overlap fascinating.

Peter also says:

“I suspect the phrase “user experience design” is no longer necessary, and could even be harmful. Harmful because it suggests that the only folks who need to worry about user experience are the designers, when in fact companies need to treat user experience no different than they treat profitability, or corporate culture, or innovation, or anything else that’s essential for it’s ongoing success. The companies that succeed best in delivering great experience are those that have it as an organization-wide mindset.”

Ok, well I do understand that bit - and that does make sense.

Thanks for sticking with it, if you got this far.

Believe it or not, I’m not trying to cause controversy (I’d need readers for that ;-) ) but just trying to understand the evolution of a profession - or two professions, in fact.

Edited to add, Toby Barnes has created a discussion on branch for this. Feel free to join in over there.

Have the humility to accept whatever the users of your product are doing is the TRUTH. It’s the product. Even though it’s not what you wanted them to do http://uxpassion.wordpress.com/2013/04/11/tom-hulme-urban-design-ux-london-2013/
However, those of us who worked in the Web design industry prior to the codification of user-centered design, usability and Web accessibility would know that we used to make websites differently. Before our clients (and we) understood the value of user-centered design, we made design decisions based on just two things: what we thought was awesome and what the client wanted to see.
We built interaction based on what we thought worked — we designed for ourselves. The focus was on aesthetics and the brand, with little to no thought of how the people who would use the website would feel about it.
There was no science behind what we did. We did it because the results looked good, because they were creative (so we thought) and because that was what our clients wanted.

What is UX design, Smashing Magazine.

You. Did. What?

Holy crap, no wonder designers have such a bad name. Ok, the science has evolved, but what, you wilfully sat about ignoring the general principles of graphic design aswell? Just to make something that looked pretty? I’m not even sure you should be designing a *poster* like that, let alone anything else.

When you look at the long sweep of human history, you see a fairly steady march toward more and more technology. What we need to do, however, is become more human—not more robotic. The industrial age rewarded robotic skills. The robotic age will reward human skills, those so-called soft skills that were mocked in the past. Designers are in the best possible position to seize the day, since they’re used to change. I would argue that change is what designers do. Marty Neumeier
Putting a stepladder up against someone else’s home without permission, climbing up the ladder, and then photographing into a second-floor window would be an invasion of privacy. Using a drone just outside the window to obtain those same photographs would be just as much an invasion of privacy.

So This Is How It Begins: Guy Refuses to Stop Drone-Spying on Seattle Woman

It’s amazing that the language of our own lives, our homes and gardens and hobbies and kids and cars and everything we’re so used to is now also starting to include drones. I’m kind of over the current drone obsession really, but there was something about the way this article is written that makes it so real and every day.

What next? “I was walking to work and Big Dog starts following me down the street begging for biscuits. I said ‘Shoo!’ but he just carried right on following me down the street. A military robot right there in central London.’

London, 1927. Amazing how empty the roads look with no road markings and less street furniture.

Oh.
What a weird tip. I guess they’re saying this because some teams will need to get a female from somewhere?
(From an IDEO HCD toolkit)

Oh.

What a weird tip. I guess they’re saying this because some teams will need to get a female from somewhere?

(From an IDEO HCD toolkit)